![]() ![]() Now, as the 4th century CE ebbs away, the 5th promises to be a time of unending challenges. Then, use money to improve those agreements. Use some of that starting treasury for gifts to secure some basic agreements from other factions. Yes, we got rid of a lot of the hidden income, but its also there to help with early diplomacy. Inevitably, this has drawn the ire of the beleaguered, but nevertheless still proud and mighty Roman Empire. Factions have a large starting treasury for a reason in 1.2. ![]() AI suffers -80/-70/-60/-50/-30 casualties from all attrition (AI is always immune to attrition from horde infighting). The Sclavenians are an aggressive Slavic people who descended from the east, taking advantage of the thinly-spread Imperial armies and raiding Thrace and Illyricum - intent on finding both loot and a place to settle. All player controlled settlements have -8/-4/-2/+0/+1 public order from difficulty per turn. ![]()
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